
The game is designed to be a moving artistic experience. Once the player knows that a jump scare could happen, they are more likely to stay on the edge of their seats for a very long time. DARQ is more about building tension and anticipation in between jump scares. However, this isn't a game that is all about jump scares. Jump scares in DARQ serve one purpose: they help establish that in a dream world anything can happen at any time. Instead, he has to rely on careful planning to avoid getting detected. He has no chance of winning in an open confrontation, since the creatures he will encounter are much more powerful and faster than him. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.Īpart from gravity-defying puzzles, Lloyd will have to use stealth when nearby enemies.


To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure.
